Archive for February, 2012

At level 45 a new piece of equipment becomes available from Space Commendations. EMP Generators allegedly cause a large amount of damage to anything (friend and foe) nearby, in a heroic explosion centred on self.

Just … how large is that explosion?

Well… “quite big, but not as large as I would like it to be” is going to be the answer for now.

For reference, I’ve taken two screenshots:

Toggling the EMP near the back of the cruiser

For practise, I chose the Jabim Escort. There is a cruiser type ship near the end of the mission (one of two, actually). The EMP blast was triggered as soon as my ship moved in parallel with the cruiser. Distance wise this is just before the second set of turrets from the back.

... means all of the cannons in the centre of the ship are gone

As shown here (this is the pass over the bow of the cruiser), the “closer to centre” turrets have all been destroyed, the very front one are still intact. This basically means that one EMP blast destroyed 18 turrets in total (three sets of three each side) when triggered between the last and second group. Another practise run might allow triggering it between the middle sets and getting all of them.

Useable against fighters?

Well yes, it is. They detonate nicely. However, it’s not useful when they are only a blip of light – they need to be actually distinguishable as ships (on my graphics settings), which makes EMP moderately useless in settings with lots of oncoming fighters.

Also… they were not kidding when they said it damages your friends. In the escort mission above, this cost me roughly 20% of my shuttles health. Could be tricky.


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Yep. I didn’t figure it out right away. Took me a while, even though there was a shiny new icon next to my missiles in the HUD.

It’s comparatively simple, though.

1) Find a suitable target. It’s not possible to lock torpedoes onto fighters or corvette turrets, for instance.

2) Hover your mouse over it.

3) Press and hold your missile fire button (right mouse by default).

4) Stay with your targetting reticule over the intended target until it changes shape to indicate a target lock (3 seconds from my testing – it feels a lot longer).

5) As with missiles: Release your missile fire button to send your little red friend on his way.

Pictures, you say? Of course!

Cut the chatter, Red 2! Hold on Target.


Now witness the firepower of this fully armed and operational battle station. Fire at will, Commander!

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