After quite a lot of space missions lately, it’s about time to add something useful. In this case a guide on “where to find what” on a republic Thranta Class Corvette.
Not terribly important in the beginning (even though it’s useful not to accidentally shoot a shield generator instead of a turret), but maybe it’ll become more valuable over time. Bonus mission objectives come to mind.
Thranta Class Corvette headed "left"
So … what is there? Seven turrets, two engines, one shield generator and two things I cannot identify yet (if you know them, please share *grin*).
The turrets look like guns. With two barrels as well. The only position where this is actually important is in the centre of the ship, as there is a shield generator on one side and a turret on the other (“up” for the generator in the image shown).
Turrets can be comfortably destroyed with blasters at any level. A single missile will do the job as well.
The shield generator takes more damage to destroy – and doesn’t really help you take less damage in a flyby – but there are bonus objectives to destroy them occasionally (I’d say two missiles).
The engines can be destroyed with blasters and missiles (one missile is enough, again) – but I have yet to see any benefit. The ships don’t slow down (not even in the second shuttle escort) and generally behave like they don’t need their engines. Wish my car behaved like that.
That leaves the two blue blobs in the centre. These cannot be harmed by blaster fire (you get the dark blue / light blue flashing indicator for “you cannot hurt me – neener neener neener”) and might be a proton torpedo job. I’ll see what happens at level 50, when I get a launcher. I have no idea what they are – In the old X-Wing games I would have assumed Generator and Bridge, but I might be wrong.
So: Shoot guns with your blasters, especially when you conveniently strafe by one side. Use missiles on the “other side” blasters if you have spares – because capital ships can shoot through their own hull (which is odd) and you can fire through their hull to reach a target on the other side (which is convenient and totally fair). Shield generators can be destroyed with two missiles or blaster fire. This is a bonus objective in one of the early space missions when replayed later.
Did that make sense? Not too much.. let me try again. On the first attempt to play Saleucami Fleet Action, there is a bonus objective to destroy 50 fighters and/or turrets. Much later (when the mission is completely grey for experience) another bonus objective can show up: “Destroy 8 shield generators”.
To quote from TorWiki:
Each space mission also has a set of three bonus quests, which will not show up on the objectives tracker until you make progress on one of them (destroying the first turret, for example). Each bonus quest will reward some XP and credits.
- The first usually involves shooting down a large number of enemy ships, it is generally available immediately.
- The second usually has to do with the capital ships, destroying their turrets, shield generators, engines, etc. This quest usually has a level restriction.
- The third generally involves destroying a large target, such as the bridge of a capital ship. It will be available immediately, but may be difficult if not impossible without higher level ship equipment, such as torpedoes. This quest will only be available once per day per mission. However, the target objective will still give destruction xp every mission, which is usually a significant amount compared to other targets. (e.g. 500xp vs 7xp)